프로그래밍/유니티
UnityEditor.AssetDatabase 함수로 경로내 파일 읽어오는법
JinFluenza
2018. 7. 25. 11:34
string[] aMaterialFiles = Directory.GetFiles(Application.dataPath, "*.mat", SearchOption.AllDirectories);
foreach(string matFile in aMaterialFiles)
{
string assetPath = "Assets" + matFile.Replace(Application.dataPath, "").Replace('\\', '/');
Material sourceMat = (Material)AssetDatabase.LoadAssetAtPath(assetPath, typeof(Material));
// .. do whatever you like
}